The team is doing good with updates and game balances but a lot of the mythics and mechanics are very unclear to me as to how they work or how much damage some of them deal.
Example:
Adventure mythic provides soo little exp bonus that I was wondering if they were just trolling by putting it in. (Wasted runes on making one for ascension leveling) at least they could have scaled it based on the exp bonus % of current floor or difficulty + exp bonus rate.
Ascension perk that gives you 300% shrine effectiveness!?! Great!? Or so I thought, turns out it is 300% on top of the current rates!? Basically i got bonus of 3% from shrine on my exp... Same with other shrines... Thought instead of an epic boss a legendary or mythical would appear... Nope the same but just 1 perhaps with stronger affixes? <<< wasted 8 hours 99lvl grinding.
The list goes on and on...
But some of the other mechanics are cool... Like if you want to be reflect tank you got go increase your block and dodge and block get redirect mythic, put maximum dmg on your weapons, use poison element and walk around watching your enemies die as they try to hit you.
But arena is completely different.... All energy wasted on creating mob killer gear has no effect on arena... Range bows with knockback always win... And meele without blink never win. Restricted builds for each class if you want to win...
Overall good game not yet great
Kaizen_Zero about Dungeon Quest, v2.2.3